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To delete all current watches, click the button. See the Config.loadDelay configuration setting. You will, very likely, never need to use State.current directly within your code. Twine2: Not special. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Does not modify the original. Warning: Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. sugarcube-2; twine-2; javascript; mouseover; 3 Answers +1 vote . Circular references. Once the code has been fully executed, the contents of the buffer, if any, will be output. The API automatically calls this method at startup, so you should never need to call this method manually. If you want the actual value, then instead of using the eval() function, you would use the + Added capture of MusicIP API Error and notify the client device if MusicIP HTTP is not working correctly or MusicIP API Service is not running. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Returns a save object from the given slot or null, if there was no save in the given slot. For example: Warning: Equivalent to including the nobr special tag on every passage. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. See the <> macro for its replacement. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. Warning: Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Gets or sets the playlist's randomly shuffled playback state (default: false). Global event triggered once just before the dismissal of the loading screen at startup. Navigating back to a previous passage, for whatever reason, can be problematic. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. For example, a common use of <> is to perform various actions before forwarding the player to another passage. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". to your account, Hey! To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. As you are aware, all javascript Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. See the Test Mode guide for more information. Gets or sets the mute state for the master volume (default: false). Note: Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Note: sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. No line-break control mechanisms are used in the following examples for readability. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. Instead, use the metadata property. You may have to register before you can post: click the register link above to proceed. Essentially, a combination of <> and <>. Note: There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Note: For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Sets the selected tracks' repeating playback state (default: false). For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. Returns a timestamp representing the last time Engine.play() was called. Triggered at the end of passage navigation. Warning: Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. SimpleAudio API, AudioRunner API, and AudioList API. This temporary playthrough session is intended to prevent players from losing data. Returns a reference to the current AudioTrack instance for chaining. Returns an array of the story metadata store's keys. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Appends one or more unique members to the end of the base array and returns its new length. Note: See Also: Note: };: The setup object is not accessible outside of SugarCube's scope, so you cannot actually do this. Does not modify the original. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Caveat for Internet Explorer: SugarCube only supports IE 9. Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. Unstows the UI bar, so that it is fully accessible again. Arithmetic: The expression yields a number valuee.g.. Intended to allow authors to easily wrap their custom object types (a.k.a. Warning: There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Creates a new widget macro (henceforth, widget) with the given name. Returns whether the UI bar is currently hidden. Pease, do not take your players' bandwidth and data usage lightly. Removes fullscreen change event handlers. Audio, image, video, and VTT passages are supported. The equivalent SugarCube code to achieve a similar result would be: Note: This only affects test mode. Note: The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. As a basic working definition, non-generic object typesa.k.a. Note: Sorry it didn't fit into your project. Triggered after the rendering of the incoming passage. To delete a watch, click the button next to its name in the watch panel. Note: Note: Story Format: SugarCube 2.35.0. Warning: The documentation for each macro will tell you what it expects. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Note: The StoryInit special passage is normally the best place to set up groups. Returns whether a fade is in-progress on the currently playing track. Generates no output. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). Request that the browser enter fullscreen mode. Block widgets may access the contents they enclose via the _contents special variable. Triggered before the modification of the state history. See the :passagestart event for its replacement. Story API. Harlowe's implementation of data types differs significantly from SugarCube's. Any supported object type may itself contain any supported primitive or object type. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Warning: Removes classes from the selected element(s). Note: Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Returns a random member from the base array. The loading process is as described in SimpleAudio.load(). In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). You may forcibly enable test mode manually by setting the Config object's debug property to true. In Canada, Essential Audio Corp. is configured to do basic repairs, but for more complicated fixes, the unit is sent to SweetVinyl's home base in California. Here's a simple example whose constructor takes a single config/option object parameter: Creating a new instance of this ContactInfo example would be something like: Here's a simple example whose constructor takes multiple discrete parameters: Here's a simple example whose constructor takes multiple discrete parameters, but also includes an ._init() helper method to allow the .clone() and .toJSON() methods to require less manual tinkering than the previous discrete parameters example by automatically copying an instance's own data: Media passages are simply a way to embed media into your projectspecially tagged passages that contain the data URI of a Base64-encoded media source. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Added to the active passage's container element, Added to the active passage's container element and. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. SugarCube, like JavaScript, uses dynamic typing. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Stops playback of all currently registered tracks and force them to drop any existing data. This macro has been deprecated and should no longer be used. Normally, when both link and text arguments are accepted, the order is text then link. Values may be of most primitive types and some object types, see Supported Types for more information. This macro has been deprecated and should no longer be used. .on() in the jQuery API docs for more information. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. Does not modify the original. Returns whether the named template exists. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Prepares the dialog for use and returns a reference to its content area. In SugarCube you can convert them if you need to. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Returns the topmost (most recent) moment from the full in-play history (past + future). Warning: Note: The DOM ID of the passage, created from the slugified passage title. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Note: : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. In my experience this error occurred because there was another error previous to the Function is not defined - uncaught referenceerror. UIBar API. Passage end. For example: See: I'm having some issues getting a major part of my game working, and I'm not sure if this is possible at all. older versions of Twine2 used a icon for the same purpose. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Returns the title of the active (present) passage. Sets the selected tracks' current time in seconds. The active passage's name will be added as its ID (see: Passage Conversions). Deprecated: Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Returns whether the named macro tag exists. If you need them, then you'll need to keep them out of story Logical: The expression yields a boolean valuee.g.. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. You must provide your own styling for the link-visited class as none is provided by default. Returns whether the track is currently unavailable for playback. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Deserializes the given save string, created via Save.serialize(), and loads the save. True gapless transitions between tracks is not supported. Removes the audio group with the given ID. Otherwise ping me on Twitter or something. Note: Tried changing the magnifier strenght, no change. Registers the passage as <> macro definitions, which are loaded during startup. <> macro events allow the execution of JavaScript code at specific points during typing. If you want to play tracks in a sequence, then you want a playlist instead. The callback is passed one parameter, the original destination passage title. You can see this effect by changing data outside the state. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. Appends the given content to the dialog's content area. The Non-generic object types (a.k.a. This setting is only used to set the version property of saves. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Gets or sets the playlist's volume mute state (default: false). Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. It is further strongly suggested that you provide that same custom user namespace when removing them. See SimpleAudio API for more information. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. The Config API serves the same basic purpose. Instances of the Passage object are returned by the Story.get() static method.